Forgot your password? Usually, wearing Fire Resistance gear will amount to lower DPS, but on some of the encounters in Molten Core and in Onyxia's Lair, the survivability they offer can be life saving.
In our table below, we have listed the best Fire Resistance gear that drops outside of Molten Core so you can use this to prepare for the raid ahead of time. Balancing resistance gear with your other gear is important to find the balance of survivability and DPS. This guide has been written by Abyssalwavea top level Death Knight player. He is a former US 2 hardcore raider who currently raids with Club Camel. You can also check out his YouTube channel. Sign In Remember me Not recommended on shared computers.
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Leveling Guides by Class. Druid Leveling Guide. Hunter Leveling Guide. Mage Leveling Guide. Paladin Leveling Guide. Priest Leveling Guide. Rogue Leveling Guide. Shaman Leveling Guide. Warlock Leveling Guide.Forgot your password? World buffs have at least 1 hour of duration and are not related to any profession. Generally, these are buffs that you will try to get immediately before doing a raid. As some of them are applied to every nearby player of your faction, it can be a good idea for your realm's guilds to plan dates and times to activate them, so that all guilds can raid immediately after and reap the benefits of the buffs.
Maximizing your performance in WoW Classic is all about consumables. There are a lot of them and using them all can have a bigger impact than a full tier of gear upgrades. This said, getting all of the consumables we will mention is extremely expensive, and as such, you should focus on the most impactful ones first, and broaden your usage to other consumables as encounters become harder.
Potions all share a cooldown. You cannot use multiple potions at the same time and when you use a potion, it will start the cooldown for all potions. That being said, it is still useful to have multiple potions in your bags for different situations.
Being in combat does not affect your potion cooldown or availability. These will mostly be useful during early Molten Core progression, especially on Ragnaros. Engineering bombs share a general cooldown of 1 minute, which means you should focus on the harder hitting ones that you can afford. This guide has been written by Seksimember of two top 60 guilds, Group Therapy shaman and Wiping as Intended priest.
While you can routinely find him participating in discussions across all healer discords, he is particularly active on Ancestral GuidanceEarthshrine and Focused Will. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. WoW Classic.
Classic Warrior Tank Gear and Best in Slot
Diablo III. Diablo IV. Borderlands 3. Overwatch 2. General Leveling Guide. Leveling Guides by Class. Druid Leveling Guide. Hunter Leveling Guide.First, there is a check based purely on the level difference between the caster and the target.
This is referred to as the spell miss chance, and is affected by any Spell Hit Rating equipment that the caster is wearing. Talents that reduce the enemies' chances to resist spells, such as Arcane Focusare also taken into account by this check. If the target is of a significantly higher level, the spell will usually fail completely. If the target is significantly lower level, the spell will very rarely fail. This first check is why spell-casting players have such a hard time landing spells consistently on all monsters a few levels higher.
In PvP combat, however, this is less of a factor; a level 10 Mage can land polymorph on a level 70 player with some regularity. Note : Level-based resistance not to be confused with level-based miss can play a factor in total resists. For every level that a mob has over the player, there is 8 resist believed; the exact number may be higher added. For boss fights, this means there is resistance added.
This extra resistance means there will be partial resists on non-binary spells from the added resistance. However, this resistance has been shown to not apply to binary spells at all.
In addition to the miss chance, there is a roll based on the level of the caster and the resistance stat of the target. As with armorthe level of the target is not a factor in this roll. One quirk here is that casters below level 20 are treated as if they were level 20 for purposes of calculating the resistance scaling here. Why is it called "average resistance"?
The average resistance is the chance you'll totally avoid the hit.
How to make a Potion of Fire Resistance (3:00) in Minecraft
Adding the word "average" is a little redundant in this case. However, when spells do only damage, it's not just a full hit or full miss situation. It's a weighted average. Visualize it as a bell curve around your average resistance.
Unlike with armor, each extra point of magical resistance becomes more effective the more a character has. Similar to how melee damage reduction works, it is possible to calculate how much magical damage a character can take with a certain amount of health. This is the measure of how much damage a character can soak per point of health they have.
Against a level 60 caster, a character with resistance will resist damage for every damage they take, whereas with resistance they will resist for every they take.Classic WoW Black Rock Depths things you can do with Fire Resistance
Mage B will resist, on average, damage before his 3k HP are gone and will likely have enough time to use a potion or something. Sign In Don't have an account? Start a Wiki. This article or section contains information that is out-of-date. Please replace the old information with up to date information. This may include rewriting sections to ensure they are clear and concise, and wikifying. Reason: As of 3. The damage range is also tighter.
Contents [ show ]. Categories :. Cancel Save.Scenario: The other day my friend and I were discussing Classic Wow. He mentioned all the fire resistance gear he would need to farm in order to kill Ragnaros.
The tanks will, but your average herf durf does not. He still does not agree. My argument: I have played since wow release. I played an ORC Warrior until On my Warrior I remember Molten Core and Rag being difficult and having to farm good gear and fire resistance to clear the content. However, I believe this is due to the fact that the game was new and no one knew what they were doing. InI rerolled alliance on the day one release of a new server Uldaman.
After hitting 60 and herf durfing around a few weeks I got a whisper from a rando asking if me and my friend wanted to heal a Molten Core I was a druid he was a Paladin I agreed thinking they were on the first boss and they were farming trash only to realize they were about to pull Ragnaros for the first time and needed healers.
We 1 shot the boss even though we were all in garbage gear, because by the strategies were known and you could do that content easily way under geared. Also, the guild that invited us was a pre-made guild that was doing months of planning prior to server launch that did end up being the top guild on the server. Point being they were organized and semi-talented, but not outside the skill range of any slightly above average player.
Possibly consumed an FR pot first couple go bouts. I think a lot of guilds back in vanilla used it to offset the fail while learning the mechanics. Pallies always had fire resist aura on making it not as much a necessity, but ad FR pots to the mix and healers has an easier time on alliance definitely.
There was good fire resist gear and crap fire resist gear.
For the main tank you need fire resist to reduce the number of knockbacks you take, and damage of course. WoW Classic General Discussion. Jaboo-shadowmoon 30 May 1. Howdy Folks, Would like your opinion on something to ensure I am not misremembering. I do not. Sorry for the long post let me know if I am way off base here.
Thank and have a blessed day. Glader-lightninghoof Glader 30 May 2. Batabangbing-sargeras Batabangbing 30 May 3. Eloraell-moon-guard 30 May 4. It helps your healers. Hanners-emerald-dream 30 May 5. Beertaster-bleeding-hollow 30 May 6. Aarrg-sargeras Aarrg 30 May 7.Forgot your password? While a clear best in slot list is always available in WoW Classic, the items contained might be extremely hard or expensive to get. Depending on your race, you might want different items as well, as swords or maces are more powerful for Humansdue to Sword Specialization and Mace Specializationand axes are more powerful for Orcs, due to Axe Specialization.
Thus, we will try to give at least one alternative, for most slots in the list, so that you can pick where and how to farm them. We will be linking best in slot gear lists for every raid tier in this guide, which can be helpful in order to understand how to progress from hitting Level 60, to getting pre-raid best in slot and from then to clearing all raid tiers.
This is the gear we recommend you to chase in the current content patch, including Blackwing Lair items, as a Tank Warrior. Before we get into the list itself, it is good to present two of the most important concepts for gearing: weapon skill and the Hit cap.
As explained in our Warrior Tank Weapon Skill guide, the difference between only having the baseline weapon skill at level 60 or weapon skill or above is absolutely gigantic for threat generation against bosses, and easily capable of making a pre-BiS blue weapon superior to the best raid epics. Thus, your first gearing priority against raid bosses should be hitting at least skill with your current weapon. This can be achieved by using race-appropriate weapons on a Orc or Human character, or with any race by using special gear such as Edgemaster's Handguards.
Because of its perks, and general strong stats across the board, using full tier 2 is a viable option for mitigation oriented characters. Threat oriented Tanks will still want to use off-pieces such as Lionheart Helm and Savage Gladiator Chain to maximize their threat output.
While the main focus is on Blackwing Lair gear, the list below also contains some gear from older raids, PvP sets and world bosses, when warranted, in order to create a good list for players who regularly clear the raids up to Tier 2. Also, we are only listing the Horde versions of quest and PvP gear.
Equivalent versions can be found on the Alliance side, with the same requirements, cost and stats. Offensive gear is generally recommended to allow for greater raid DPS, but it can also be useful to keep some defensive gear on you for tougher bosses. In order to get ready for raiding, it is recommended that you follow this guide in order to learn which gear to gather for maximizing your threat output and survivability before raid gear is accounted for.
Even so, expect to get a few pieces that you will have a hard time replacing, such as Diamond Flask and Hand of Justice. Molten Core and Onyxia's Lair are the first raids in WoW Classic, and will probably award you with your first pieces of epic gear! While most of the gear found here is easily replaceable later, there are a few pieces, such as Onslaught Girdle and Band of Accuriawhich will last you for a very long time!
Read this guide to figure out which are the best pieces to wear! Some items, which are not powerful enough to be in the best in slot list, have special properties that make them very valuable to acquire for specific encounters or as a weapon swap mid-fight. We will list the most notable special items for the current phase, and their effects and application below:. This guide has been written by Seksimember of two top 60 guilds, Group Therapy shaman and Wiping as Intended priest.
While you can routinely find him participating in discussions across all healer discords, he is particularly active on Ancestral GuidanceEarthshrine and Focused Will. Sign In Remember me Not recommended on shared computers.
Sign in anonymously.Category: Raid Guides. Welcome to this comprehensive Molten Core Raid Guide! Studying mechanics beforehand is the best way to help your guild swiftly complete these encounters.
Molten Core is a player raid dungeon, which serves as the seat of the Fire Lord Ragnaros. Molten Core is interlaced with lava rivers and lakes which can cause significant damage. Interspersed throughout are eight Runes of Warding, which must each be put out in order to summon the final two bosses. This guide will address the components of a successful Molten Core raid, starting with some basics like group composition and necessary preparations.
Having the right blend of each type is essential to success, so try to have about of each available class to make up the total Unbuffed means your base fire resistance stat including benefits from gear. Note that you will receive a fire resist ring as part of the series of quests for the Hydraxian Waterlords detailed in the following section. Try to accumulate as much fire resist gear as possible leading up to the raid.
Attunement to the Core is a quest which creates a shortcut via portal into the instance, bypassing Blackrock Depths BRD. At least eight raid members will need to have completed a set of six quests for Duke Hydraxis who is on a small island near the Azshara coast. The final quest, Hands of the Enemy, will involve spoils from the Molten Core raid.
Each player who completes this set of side quests will receive an Aqual Quintessence they will need later to douse one of eight runes being guarded by the bosses leading up to Majordomo Executus. This will require you to make your way through Upper Blackrock Spire, and also make significant progress through Molten Core itself.
All quests are picked up and turned in with Duke Hydraxis in Azshara. These are various units located throughout the core that will hamper your progress to and through the bosses.
Their special abilities are included here. Fast-moving banishable earth elementals which patrol the Core. Remember to stick to areas where the knockback ability will cause minimal issue.Forgot your password? Ragnaros the fire lord is the tenth and final boss you will encounter in Molten Core, and can be found back off of the starting area near the entrance, off a different path.
He will be spawned by Majordomo Executus in the center of a circular ring of lava with a winding stone path around it.
Ragnaros can be difficult, but if you can meet the DPS check to kill him within a couple of minutes, he is quite trivial. Positioning is critical here, and you will want to start with two tanks in front of Ragnaros, the melee DPS grouped perfectly behind him, and the ranged DPS and healers spread out around the room, at least 8 yards apart from anyone else.
From the start of the pull, you have a little over 2 minutes to kill Ragnaros before he submerges. With a full raid of 40 people that are level 60 with full dungeon gear, this should be doable.
If you do not kill him before he submerges, do not panic, you just have to deal with some adds. While Ragnaros is submerged in lava, some Son of Flame adds will spawn, which melee and burn the Mana of people near them. You will want to use your tanks and melee to pick these up quickly, also using spells like Frost Nova to keep the adds away from casters. Once they are all dead, Ragnaros will come back and can be killed.
Ranged will need to be spread around the room, but the most important thing is to make sure that melee are watching a timer for when Wrath of Ragnaros will be cast using an addon.
A few seconds before Wrath is cast, they will want to run out of melee to the edge of the lava, wait, and then run back in after the cast goes off. The off-tank will need to do the same thing, with the tanks swapping once the current tank gets knocked away by Wrath of Ragnaros.
The Fire damage on this fight is extremely high, and tanks especially should be wearing a full set of Fire Resistance gear, using whatever they can. Below is a list of the loot available from this boss, but you can see a full loot list from the raid on our Molten Core Loot page.
Along with the items shown below, Ragnaros will also drop a number of BoE blue items for the Level range. This guide has been written by Impakt. He also has been a classic theorycrafter and enthusiast for many years.
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